Rocksteady, Mutant Marauder

Mana Value

3

Rarity

rare

Rocksteady, Mutant Marauder

Legendary Creature — Rhino Mutant

{2}{G}
Color Identity: G

Card Text

Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

Power/Toughness: 3/3

Keywords

Partner with Partner Trample

Set

Teenage Mutant Ninja Turtles Eternal

(TMC)

EDHREC Rank

#12,035

Commander Legal

✓ Can be your Commander

Both commanders start in the command zone, and the remaining 98 cards your deck are shuffled to become your library.

Wotc — January 27, 2026

Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

Wotc — January 27, 2026

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wotc — January 27, 2026

The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

Wotc — January 27, 2026

"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

Wotc — January 27, 2026

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.

Wotc — January 27, 2026

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

Wotc — January 27, 2026

The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

Wotc — January 27, 2026

To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

Wotc — January 27, 2026